上传文件至 GUI
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31
GUI/DebugPanel.cs
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31
GUI/DebugPanel.cs
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using System;
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using MAI2.Util;
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using Manager;
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using SinmaiAssist.Cheat;
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using SinmaiAssist.Utils;
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using UnityEngine;
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namespace SinmaiAssist.GUI;
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public class DebugPanel
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{
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public static bool UnityLogger = false;
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public static void OnGUI()
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{
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GUILayout.Label($"Test Tools", MainGUI.Style.Title);
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if (GUILayout.Button("TouchArea Display", MainGUI.Style.Button)) Common.InputManager.TouchAreaDisplayButton = true;
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if (GUILayout.Button("Send Test Message", MainGUI.Style.Button))
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{
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GameMessageManager.SendMessage(0,"Hello World!\nMonitorId: 0");
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GameMessageManager.SendMessage(1,"Hello World!\nMonitorId: 1");
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}
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if (GUILayout.Button("Save P1 Option To DefaultOption", MainGUI.Style.Button)) Common.ChangeDefaultOption.SaveOptionFile(0L);
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if (GUILayout.Button("Save P2 Option To DefaultOption", MainGUI.Style.Button)) Common.ChangeDefaultOption.SaveOptionFile(1L);
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if (GUILayout.Button("↑ ↓ ↑ ↓", MainGUI.Style.Button)) SoundManager.PlaySE(Mai2.Mai2Cue.Cue.SE_ENTRY_AIME_ERROR, 1);
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if (GUILayout.Button("Switch Utage Mode", MainGUI.Style.Button)) UnlockUtage.SwitchUtageMode();
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GUILayout.Label($"GUI Toggle", MainGUI.Style.Title);
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if (GUILayout.Button("Toggle Show Info", MainGUI.Style.Button)) SinmaiAssist.MainConfig.ModSetting.ShowInfo = !SinmaiAssist.MainConfig.ModSetting.ShowInfo;
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if (GUILayout.Button("Toggle Show FPS", MainGUI.Style.Button)) SinmaiAssist.MainConfig.Common.ShowFPS = !SinmaiAssist.MainConfig.Common.ShowFPS;
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UnityLogger = GUILayout.Toggle(UnityLogger, "Log Unity Debug?");
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}
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}
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