using SinmaiAssist.Common; using UnityEngine; namespace SinmaiAssist.GUI; public class GraphicPanel { private static string screenWidth = $"{Graphic.GetResolutionWidth()}"; private static string screenHeight = $"{Graphic.GetResolutionHeight()}"; private static string frameRate = $"{Graphic.GetMaxFrameRate()}"; public static void OnGUI() { if (GUILayout.Button("Toggle full screen", MainGUI.Style.Button, GUILayout.Height(50))) Graphic.ToggleFullscreen(); GUILayout.Label($"Custom Graphic Settings", MainGUI.Style.Title); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.Label($"Width:", MainGUI.Style.Text); screenWidth = GUILayout.TextField(screenWidth); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label($"Height:", MainGUI.Style.Text); screenHeight = GUILayout.TextField(screenHeight); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label($"Max FPS (Unlimited is -1):", MainGUI.Style.Text); frameRate = GUILayout.TextField(frameRate); GUILayout.EndVertical(); GUILayout.EndHorizontal(); if (GUILayout.Button("Apply", MainGUI.Style.Button, GUILayout.Height(20)) && int.TryParse(screenWidth, out int widthValue) && int.TryParse(screenHeight, out int heightValue) && int.TryParse(frameRate, out int fpsValue)) { if (widthValue >= 360f && heightValue >= 360f) { Graphic.SetResolution(widthValue, heightValue); Graphic.SetMaxFrameRate(fpsValue); } } } }