using HarmonyLib; using Monitor; namespace SinmaiAssist.Common; public class SkipWarningScreen { [HarmonyPrefix] [HarmonyPatch(typeof(WarningMonitor), "PlayLogo")] public static bool PlayLogo() { return false; } [HarmonyPrefix] [HarmonyPatch(typeof(WarningMonitor), "IsLogoAnimationEnd")] public static bool IsLogoAnimationEnd(ref bool __result) { __result = true; return false; } }