20 lines
1.3 KiB
C#
20 lines
1.3 KiB
C#
using System.Reflection;
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using MelonLoader;
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[assembly: AssemblyTitle(SinmaiAssist.BuildInfo.Description)]
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[assembly: AssemblyDescription(SinmaiAssist.BuildInfo.Description)]
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[assembly: AssemblyCompany(SinmaiAssist.BuildInfo.Company)]
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[assembly: AssemblyProduct(SinmaiAssist.BuildInfo.Name)]
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[assembly: AssemblyCopyright("Created by " + SinmaiAssist.BuildInfo.Author)]
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[assembly: AssemblyTrademark(SinmaiAssist.BuildInfo.Company)]
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[assembly: AssemblyVersion(SinmaiAssist.BuildInfo.Version)]
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[assembly: AssemblyFileVersion(SinmaiAssist.BuildInfo.Version)]
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[assembly: MelonInfo(typeof(SinmaiAssist.SinmaiAssist), SinmaiAssist.BuildInfo.Name, SinmaiAssist.BuildInfo.Version, SinmaiAssist.BuildInfo.Author, SinmaiAssist.BuildInfo.DownloadLink)]
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[assembly: MelonColor()]
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[assembly: MelonOptionalDependencies( "ChimeLib.NET")]
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[assembly: MelonPriority(Priority = -10)]
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// Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games.
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// If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal.
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// Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
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[assembly: MelonGame(null, null)] |